<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Pirate Hearts Devlog</title>
	<atom:link href="http://www.piratehearts.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.piratehearts.com/blog</link>
	<description>Sometimes I write stuff about stuff</description>
	<lastBuildDate>Tue, 08 May 2012 04:27:34 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>You Have to Win the Game</title>
		<link>http://www.piratehearts.com/blog/2012/05/06/you-have-to-win-the-game/</link>
		<comments>http://www.piratehearts.com/blog/2012/05/06/you-have-to-win-the-game/#comments</comments>
		<pubDate>Mon, 07 May 2012 03:57:07 +0000</pubDate>
		<dc:creator>J. Kyle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.piratehearts.com/blog/?p=251</guid>
		<description><![CDATA[It&#8217;s done! Go download it!]]></description>
		<wfw:commentRss>http://www.piratehearts.com/blog/2012/05/06/you-have-to-win-the-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Random ramblings about future projects</title>
		<link>http://www.piratehearts.com/blog/2012/05/03/random-ramblings-about-future-projects/</link>
		<comments>http://www.piratehearts.com/blog/2012/05/03/random-ramblings-about-future-projects/#comments</comments>
		<pubDate>Thu, 03 May 2012 22:04:30 +0000</pubDate>
		<dc:creator>J. Kyle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.piratehearts.com/blog/?p=236</guid>
		<description><![CDATA[omg im like ever going to finish a game I mean, I&#8217;ve done a couple of TIGSource compo entries here and there and started countless projects that never really took off, but the last game I finished was Arc, and &#8230; <a href="http://www.piratehearts.com/blog/2012/05/03/random-ramblings-about-future-projects/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.piratehearts.com/blog/2012/05/03/random-ramblings-about-future-projects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Physics and winning</title>
		<link>http://www.piratehearts.com/blog/2012/03/09/physics-and-winning/</link>
		<comments>http://www.piratehearts.com/blog/2012/03/09/physics-and-winning/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 18:15:42 +0000</pubDate>
		<dc:creator>J. Kyle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.piratehearts.com/blog/?p=233</guid>
		<description><![CDATA[The following is a slightly modified version of a post I made on another forum in regard to the jumping physics in YHtWtG(tBtGWWtG): I&#8217;ve been told the gravity feels a little strong. It&#8217;s definitely not a big springy jump, and &#8230; <a href="http://www.piratehearts.com/blog/2012/03/09/physics-and-winning/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.piratehearts.com/blog/2012/03/09/physics-and-winning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>YHtWtG(tBtGWWtG)</title>
		<link>http://www.piratehearts.com/blog/2012/02/18/yhtwtgtbtgwwtg/</link>
		<comments>http://www.piratehearts.com/blog/2012/02/18/yhtwtgtbtgwwtg/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 07:29:38 +0000</pubDate>
		<dc:creator>J. Kyle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.piratehearts.com/blog/?p=228</guid>
		<description><![CDATA[Oh yeah, I have a blog. I guess I could ever update it.]]></description>
		<wfw:commentRss>http://www.piratehearts.com/blog/2012/02/18/yhtwtgtbtgwwtg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games?</title>
		<link>http://www.piratehearts.com/blog/2011/12/15/games/</link>
		<comments>http://www.piratehearts.com/blog/2011/12/15/games/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 20:58:44 +0000</pubDate>
		<dc:creator>J. Kyle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.piratehearts.com/blog/?p=225</guid>
		<description><![CDATA[Hobby development was a lot more fun before I was trying to make full games, when I was just messing around with random tech demos. Sure, there was always some distant goal of eventually turning one of these into a &#8230; <a href="http://www.piratehearts.com/blog/2011/12/15/games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.piratehearts.com/blog/2011/12/15/games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dallas, jump on it</title>
		<link>http://www.piratehearts.com/blog/2011/12/08/dallas-jump-on-it/</link>
		<comments>http://www.piratehearts.com/blog/2011/12/08/dallas-jump-on-it/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 06:57:50 +0000</pubDate>
		<dc:creator>J. Kyle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.piratehearts.com/blog/?p=219</guid>
		<description><![CDATA[I rambled about jump physics on the TIGS forum throughout the day. Here is a link. http://forums.tigsource.com/index.php?topic=23143.msg657838#msg657838 I also wrote up some pseudocode for how to easily improve numerical integration with Velocity Verlet here. http://forums.tigsource.com/index.php?topic=23143.msg658146#msg658146]]></description>
		<wfw:commentRss>http://www.piratehearts.com/blog/2011/12/08/dallas-jump-on-it/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The path to v1.6</title>
		<link>http://www.piratehearts.com/blog/2011/11/10/214/</link>
		<comments>http://www.piratehearts.com/blog/2011/11/10/214/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 21:55:29 +0000</pubDate>
		<dc:creator>J. Kyle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.piratehearts.com/blog/?p=214</guid>
		<description><![CDATA[Sometime last month (or was it September? I&#8217;ve lost track of time&#8230;), I undertook a large engine refactoring task. After a few weeks of intermittent work, I had a 73-file changelist that didn&#8217;t compile and would have taken a good &#8230; <a href="http://www.piratehearts.com/blog/2011/11/10/214/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.piratehearts.com/blog/2011/11/10/214/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On development paralysis and other fun things</title>
		<link>http://www.piratehearts.com/blog/2011/11/03/on-development-paralysis-and-other-fun-things/</link>
		<comments>http://www.piratehearts.com/blog/2011/11/03/on-development-paralysis-and-other-fun-things/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 00:03:16 +0000</pubDate>
		<dc:creator>J. Kyle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.piratehearts.com/blog/?p=212</guid>
		<description><![CDATA[So, obviously, I haven&#8217;t done any work on The Understory in some time. I think I&#8217;ve sort of lost sight of why it was cool and fun. I don&#8217;t even know what the next actionable item would be. And that &#8230; <a href="http://www.piratehearts.com/blog/2011/11/03/on-development-paralysis-and-other-fun-things/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.piratehearts.com/blog/2011/11/03/on-development-paralysis-and-other-fun-things/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The title of the post</title>
		<link>http://www.piratehearts.com/blog/2011/08/18/the-title-of-the-post-2/</link>
		<comments>http://www.piratehearts.com/blog/2011/08/18/the-title-of-the-post-2/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 05:26:34 +0000</pubDate>
		<dc:creator>J. Kyle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.piratehearts.com/blog/?p=206</guid>
		<description><![CDATA[Added a crosshair to The Understory. Hadn&#8217;t really thought much about it until I read that thread on Kotaku the other day where someone mentioned that the lack of a crosshair in certain games could cause motion sickness. Defs don&#8217;t &#8230; <a href="http://www.piratehearts.com/blog/2011/08/18/the-title-of-the-post-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.piratehearts.com/blog/2011/08/18/the-title-of-the-post-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Work work</title>
		<link>http://www.piratehearts.com/blog/2011/08/14/work-work/</link>
		<comments>http://www.piratehearts.com/blog/2011/08/14/work-work/#comments</comments>
		<pubDate>Sun, 14 Aug 2011 22:35:19 +0000</pubDate>
		<dc:creator>J. Kyle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.piratehearts.com/blog/?p=18</guid>
		<description><![CDATA[Finally working on this site a bit. Not sure I like this theme yet, but it&#8217;ll work for now.]]></description>
		<wfw:commentRss>http://www.piratehearts.com/blog/2011/08/14/work-work/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

