Three things

I updated YHtWtG to version 1.01 today. Previous versions should update automatically, and there is also an updated installer on the project page.

The changes to v1.01 include:

  • Added new options menu called “Game” which has a few new game-specific options.
  • Added the option to disable the CRT simulation. In this mode, the game will be stretched across the entire screen or window with no regard for aspect ratio.
  • Added a handful of options for adjusting the CRT simulation. The brightness of the monitor border can be adjusted, and the border can be toggled off completely. The reflective glare can be adjusted as well.
  • Added an alternate control mode for down-jumping. In this mode, you hold down and then press jump to jump down.
  • Added an icon that appears anytime the game is saved. This can also be toggled in the game options menu.
  • Blocked off exits to rooms that weren’t supposed to be accessible.
  • Updated decorations in a handful of rooms.
  • Finished code-side localization support. Not yet functional for end users, though.
  • Disabled anonymous stats collection.

I also compiled a world map. Be warned; it contains spoilers if you haven’t finished the game yet!

Finally, I finished parsing anonymous user stats for the first two weeks’ activity. In this time, I collected stats from 2933 unique users across 6419 reported sessions. The complete report is available here, but here are some of the highlights (cont.):

Fullscreen: 2435 (83.02%)
Windowed: 498 (16.98%)

VSync on: 2835 (96.66%)
VSync off: 98 (3.34%)

Game resolution:
1920×1080: 560 (19.09%)
1366×768: 532 (18.14%)
1680×1050: 277 (9.44%)
1280×1024: 270 (9.21%)
1440×900: 217 (7.40%)
1024×768: 210 (7.16%)
1600×900: 169 (5.76%)
1280×800: 166 (5.66%)
1920×1200: 112 (3.82%)
800×600: 84 (2.86%)

Desktop resolution:
1920×1080: 634 (21.62%)
1366×768: 584 (19.91%)
1680×1050: 325 (11.08%)
1280×1024: 294 (10.02%)
1440×900: 238 (8.11%)
1600×900: 184 (6.27%)
1280×800: 181 (6.17%)
1024×768: 141 (4.81%)
1920×1200: 134 (4.57%)
1360×768: 47 (1.60%)

CPU speed:
2200 – 2400 MHz: 436 (14.87%)
2000 – 2200 MHz: 388 (13.23%)
2600 – 2800 MHz: 372 (12.68%)
3000 – 3200 MHz: 295 (10.06%)
2400 – 2600 MHz: 294 (10.02%)
2800 – 3000 MHz: 269 (9.17%)
3200 – 3400 MHz: 267 (9.10%)
1800 – 2000 MHz: 239 (8.15%)
1600 – 1800 MHz: 115 (3.92%)
3400 – 3600 MHz: 97 (3.31%)

Number of CPUs:
2: 1305 (44.49%)
4: 1035 (35.29%)
8: 348 (11.86%)
1: 159 (5.42%)
3: 34 (1.16%)
6: 32 (1.09%)
12: 10 (0.34%)
16: 8 (0.27%)
24: 2 (0.07%)

OS version:
Windows 7: 2149 (73.27%)
Windows XP: 579 (19.74%)
Windows Vista: 178 (6.07%)
Windows 8: 27 (0.92%)

Total physical memory:
3584 – 4096 MB: 797 (27.17%)
1536 – 2048 MB: 553 (18.85%)
2560 – 3072 MB: 382 (13.02%)
7680 – 8192 MB: 369 (12.58%)
3072 – 3584 MB: 247 (8.42%)
5632 – 6144 MB: 196 (6.68%)
512 – 1024 MB: 138 (4.71%)
11776 – 12288 MB: 67 (2.28%)
15872 – 16384 MB: 53 (1.81%)
2048 – 2560 MB: 43 (1.47%)

Total number of sessions:
1: 3281 (51.11%)
2: 1275 (19.86%)
3: 617 (9.61%)
4: 388 (6.04%)
5: 255 (3.97%)
6: 160 (2.49%)
7: 100 (1.56%)
8: 81 (1.26%)
9: 59 (0.92%)
10: 42 (0.65%)

Session time:
0 – 5 minutes: 2041 (31.80%)
5 – 10 minutes: 1228 (19.13%)
10 – 15 minutes: 728 (11.34%)
15 – 20 minutes: 463 (7.21%)
20 – 25 minutes: 378 (5.89%)
25 – 30 minutes: 256 (3.99%)
30 – 35 minutes: 183 (2.85%)
35 – 40 minutes: 172 (2.68%)
40 – 45 minutes: 145 (2.26%)
45 – 50 minutes: 121 (1.89%)

3 thoughts on “Three things

  1. I just beat the game with 100% completion.
    I actually won the game before I realized that “~” was the magic symbol.
    It wasn’t until I was exploring later on that I put together “what is the magic symbol” and “what is this.”

    Regardless, the game was absolutely fantastic. I find that 2d exploration games are among the most enjoyable, and YNtBtG definitely makes the cut.

    I did play with the CRT mode turned off, since I am using an actually CRT monitor.

  2. Pingback: One indie’s long road: making You Have to Win the Game « Digital Combat Soldiers

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